Monday, December 5, 2011

Jobs would be proud of our youth


Before i continue to write on apps, I must state a few things:
  • This blog site is no longer for a grade so i I will post blogs lest often and more sporadic.
  • I will continue with my teachings of how to make an app. like i promised.
  • Although I no longer have Eric and Jessica to check my work, I will still try and keep it organized the slang  to a minimum.
  • I want to thank you for reading our posts!
 Bryan's bulletins 





If jobs knew that their would be an ipod or ipad for every kid in school it would make him very happy. On that note I recently started watching TED Videos and i came across this video. This video inspired me on multiple levels. First if a kid that age can make and app then so can we. Second,Thomas Suarez ,with his app club, is essential doing what this blog is made to do, which is to teach how to make an app. The program that he was discussing was another eye opening program. The ipod pilot program is still in the testing phases from the date they have collected it shows that it dramatically increases test scores with most kids and decreases test scores with kids that have disabilities. There are pros and cons to this program but hopefully it gets passed as the kinks get eliminated. Again if this is what the future hold then it would make Jobs very happy.
-Have a amazing Xmas and good luck with finals

Thursday, November 24, 2011

Stories behind the Apps



"Apple provides the canvas to paint on, now it is just time to make our masterpiece."

It is incredible to think of the thousands of moving parts behind every 'tap' to access a single app.  Developers agree that Apple has designed the most beautiful, mature, and sophisticated platform that takes the effort and worry out of the function so they can focus on design.



Companies like Pandora tried for months to get their program 'just right', but could never seem to find the right platform that provided the right amount of ease and maneuverability.  That is until Apple opened their AppStore.  Described as a night and day difference from other platforms, Apple has the maturity, sophistication, and elegance that any developer could work with.  The world's leader in content creation Apps, Callaway Arts & Entertainment, believes that Apple lays the tools for App development but the developers must pick them up and use them.

Click the link below to view the video montage of App Developers briefly tell their story and the capabilities provided by Apple and its products:

http://developer.apple.com/videos/iphone/profiles/#video-behindtheapps

Thursday, November 10, 2011

Eric's Picks: Number 1!

Here it is folks. Cut the Rope is the best game in the App Store!

Buy: $0.99 - Cut the Rope
1. Cut the Rope
A mysterious package arrives at the door. Inside is Om Nom, an adorable little green monster. This monster is hungry and like every child, wants to be fed with candy. To get the candy to Om Nom, players must cut ropes connected to the candy. The game currently has 9 different boxes. Each contains 25 levels with a specific theme. Challenges include collecting three strategically placed stars and getting the candy to Om Nom. Spiders, magic hats, saws, bubbles, and many other obstacles will do their best to get in the way. The physics in this game are incredible. This makes it hard to position the candy precisely to complete each level. The controls are simple and accurate. With new boxes being added all the time, the game never gets old. It is possible to complete every level with 3 stars. I have done it. If players get stuck on a level, there is a feature that allows skipping levels. This gives player to freedom to move on without being frustrated for months. Cut the Rope is the best game on the App Store right now. The sequel, Cut the Rope: Experiments, is now available in the app store. Check out the trailer below and be sure to purchase this game!


Wednesday, November 9, 2011

Eric's Picks: Top 5 Games

I have played many games in the past year on my iTouch. Apple has opened up a new platform for games since the first iTouch was created. There are so many game, utility, entertainment, and education apps available for purchase. Today I am sharing my favorite top 5 games. These games are challenging, frustrating, wacky, original, but most of all fun.

Buy: $0.99 - Mirror's Edge
5. Mirror’s Edge
Mirror's Edge, originally a first person platformer available for home gaming consoles, has been reimagined for a whole new adventure on  iOS devices. The main character, Faith, is a runner who is trying to prevent the "perfect society" from stopping the flow of information. Players jump off buildings, run up walls, and most importantly kick ass. The game is inspired by parkour, overcoming obstacles with speed and efficiency. Mirror's Edge has a distinct style which looks incredible. The game contains 6 chapters and can be completed in a couple hours. It becomes quite repetitive after jumping between millions buildings. The controls are solid and the soundtrack goes with the game well. Fans of the original game will love the new adventure as much as I did. New players will like the simplicity and visual appeal. 

Buy: $2.99 - World of Goo
4. World of Goo
This Tim Burton esque game is one of my all time favorites. The game is as strange as it sounds. Players use millions of "delicious" goo balls to create towers, bridges, and other structures to navigate the terrain and obstacles. These goo balls are trying to reach a pipe which sucks them away to the World of Goo Corporation. This is where they are made into numerous products, like energy drinks. The game is made up of 5 chapters, that contain many levels. There are many types of goo balls, each with a special ability. Every level has its own soundtrack and unique graphical design. The objective of every level is to collect a certain amount of unused goo balls for the Corporation. Excess goo becomes available to use in a sandbox mode. People all over the world compete here to build the largest goo tower.World of Goo is one of the best apps available. Check out the trailer here, World of Goo Trailer, to really understand how unique this game is.


Buy: $2.99 - Plants vs Zombies
3. Plants vs. Zombies
ZOMBIES! They are invading the lawn, backyard, roof, and any other vulnerable surface of your house. Their mission is to eat your brains! Luckily, the plants are ready to fight back. These plants use special abilities to block, freeze, throw watermelons, even eat zombies. In order to plant the plants, players must collect sunlight from sunflowers or the actual sun. The better ability of the plant, the more sunlight is needed. When the night falls, it becomes more difficult to defend your house. Sunlight to use for defending plants is only produced by sunflowers and fog rolls in. Each level takes place in a different area around the house. Zombies arrive in waves and the plants do their best to defend the home. Each time a level is won, money is awarded. This can be used towards a bunch of extras from Crazy Dave's car. There are plenty of mini games, achievements, and extra plants to be bought after adventure mode. The $2.99 price is an incredible deal for this game.  Be prepared to fight to the death. Zombies are coming, are you ready?


Buy: $0.99 - Tiny Wings
2. Tiny Wings
This poor little fellow has little wings that prevent him from flying. His dream is to fly! How can we help him? Well, there are bunch of hills around. He can use them to get a jump start on flying! The objective of this game to help Tiny Wings jump from hill to hill and island to island. When the sun rises it is time to fly. Players hold the screen down as he slides down each hill and let go when he goes up. Pesky gravity will pull him down, forcing players to perfect his landing and so he jump closer to the clouds. As Tiny Wings jumps from hill to hill, he eats mini suns to rack up points and gains boosts of speed from blue orbs. Tiny Wings flies to multiple islands, each with varying hill shapes. There are achievements that keep Tiny Wings from becoming repetitive. They challenge player to hold the device upside down, reach island 9, or earn so many points. One cool feature of this app is that the color of the hills change every day. Try to fly as far as possible. Night is looming and Tiny Wings will go to bed once it arrives.

What's number 1? Well you will have to tune in tomorrow to find out!

Sunday, November 6, 2011

Fellow Student Finds Success in the Android Market


Here at App-Source we have kept our focus on Apple and its products.  Today I would like to look into the Android Market- Google’s answer to Apple’s App Store.  Google has stated from the start that the vision for Android Market is to attract developers as well as users. Such was the reasoning in choosing the term “market” over “store.” Android Market is not so much a store run by Google but a market made to bring together app developers and Android OS phone users.  


One such developer is a fellow information systems and decision sciences major here at Cal State Fullerton, Jared Rummler.  Jared, known as jrummy16 in the Android Market, began making applications and ROMs less than a year ago.  His ROMs and apps mainly focus on improving a phone’s performance.  Some of his apps, such as Android Overclock, require rooting, similar to jailbreaking on the iPhone.  The process known as rooting allows users to break past the barriers set by phone manufacturers, allowing them to improve their phone’s performance. 






By the end of 2009, the applications available on Android Market had grown to over 20,000. This number put it ahead of Windows Mobile Market but still far behind the iPhone App Store at 100,000 applications. Some say that many of the App Store’s 100,000 applications are only duplicates of already existing applications and they serve only to make it more difficult to wade through for the average consumer.  Android app developers, no matter the country, do have one advantage over iPhone app developers and that is the fact that distribution of Android apps is not limited to Android Market. iPhone apps can only be distributed and purchased through App Store, but Google allows Android Apps to be distributed from any source, so many developers make Android apps available on their own website or on secondary Android application websites.  


Jared Rummler’s Rom Toolbox Pro is currently number 20 in the Top Paid in Tools section on the Android Market and is priced at $5 per download.  He also has three apps in the top 50 of the Paid in Productivity section, including Android Overclock and App Manager Pro, his latest release priced at $2.99.  A free version, but limited App Manager is also available for download on the Android Market.  Find their apps at Market.Android.com/developer?pub=JRummy16 or type jrummy16 into the search section of the market.


http://www.dailytitan.com/2011/10/10/apps-for-the-future/

Sunday, October 30, 2011

Graphic Halloween Horror!

                       Zombie Booth



Halloween has always been my favorite holiday, besides Christmas. When I think of Halloween, I think of guts, blood and zombies. For some Halloween is a time of thrills and indulging on suppressed desires (like eating a lot of unhealthy candy). However, it is also a time when inner creativity is praised. For that reason this week I want to explain the importance of having superior graphics in your apps. What's more graphic then blood, guts, and zombies? Even though we are still far from the designing process, I thought we could look at the basic of graphics. So why are these designs important? Bottom line is they make more money. Even if you are not the most artistic person, it is easy to admit that a nice picture will attract you more. Without much effort into buying an app, people will judge the app by the description, ratings and pictures.

As I said before, a majority of the top selling apps have top notch graphics and are have creative ideas. Since its Halloween, lets look at some Halloween themed apps for examples. There is an app called the zombie booth. The app uses your photos to create a 3 dimensional zombie from the picture. This app is a creative example of using high quality graphics. Although it does not allow for a lot of creativity to the user, it does allow you to change aspects of the zombie. Last year, the publishers made a huge business mistake of releasing their app right after Halloween. However, I give them kudos for making it easy to record and upload videos to multiple social websites directly from the app. Free advertising is always a plus in my book!

A great Halloween app will allow users to be creative as well. This is where  Halloween card creator comes in. This gives you custom design. This is what people want. It is less interesting since it is a card creator but it isn't always about the idea but about how it is implemented. An ironic fact is you can make you app better with these other apps. There are a few apps that are free and can help you create some amazing graphics.  Although though my tips where focused on Halloween themed apps, they can be applied to all apps.

In conclusion, plot out every detail of your app. Releasing apps on certain days can change how well you do. The majority of top sellers allow for creativity in their apps and  have high quality graphics. Social Networks are a source of free advertising. There are many free apps that allow for your graphics to become better. Many people still judge a book by its cover so make the cover amazing.

Happy Halloween everyone!


Thursday, October 20, 2011

Eric's Picks: Which Internet Radio App is Better?


Here is the answer you all have been waiting for! These are my reviews of iHeartRadio and Pandora. The victor is decided at the end! 



iHeartRadio seems to have the total package. Users can listen to radio stations from all over the country and create stations from a catalog of over 11 million songs. In my testing of the app, I have determined that there are many bugs to work out.

Pros:
The app has a much larger music database than Pandora, about a 10 million song difference. iHeartRadio allows you to long in using Facebook. I definitely like not having to make a new account. The app does a good job choosing similar songs for playback. iHeartRadio allows users to like or dislike certain songs to further personal the stations. The user interface is friendly. The app has live radio stations that are categorized under the find tab and personal station under the create tab. The sound quality is great and there is no lag while streaming.

Cons:
iHeartRadio constantly crashed on me. Every time I tried to exit a radio station (live or personal), it would crash. This was extremely annoying. When I would go back into the app to play a personal station, the same exact five songs would repeat. I expected a different variety of songs to play each time the app opened, especially when they claim to have a music database of 11 million songs. It does not seem that the 11 million songs are used to their full potential. To login into the app, one must have a Facebook account. This isolates many potential users without a Facebook account.

Overall, iHeartRadio has more potential. It has the opportunity to set the standard for future online radio apps. The inclusion of real radio and a large music catalog makes it a strong competitor to Pandora.



Pandora Radio has been around for over a decade. They have a music catalog of about 1 million songs and a user base of over 100 million.

Pros:
Pandora has a great user friendly interface. It has 4 tabs for previous created stations, creation of stations, bookmarks, and settings. The bookmark feature allows users to save any song they hear and like. Users are able to go to the bookmark tab to listen to any saved song. Pandora plays different songs each time the app is opened. Like iHeartRadio, this app has the like or dislike button to further personalize stations. The app is great about replaying songs I like, and does not overwhelm me. Pandora is great at introducing me to new songs related to my liked songs. Pandora never crashed on me.

Cons:
Pandora does not stream live radio. It only lets users create their own stations. There are other apps that allow for live radio streaming, but it would be nice to have it included. The music catalog is not as big as iHeartRadio, but this was not noticeable. Pandora does not allow users to login using Facebook, therefore creating a need to for a new account. Pandora would play too many live renditions of songs no matter how much I disliked them. I prefer listening to original songs instead of remixes and live versions.   
  

Pandora does not have access to many of the songs or live radio stations as iHeartRadio does, but it has more experience in the business of internet radio. Pandora is the better app overall. The use of bookmarks and smarter radio personalization makes it a favorite of mine. I like that it does not crash on me and has a sleeker user interface. Pandora is the champion as of now, but iHeartRadio has much potential. 

Tuesday, October 18, 2011

Eric’s Picks: iHeartRadio vs. Pandora

Online radio heavyweights iHeartRadio and Pandora are fighting to take over the internet radio universe. Both apps are free in Apple’s App Store and offer similar products. The apps allow users to create radio stations based on their music tastes. Users choose an artist or song for each station and like or dislike each song played to further personalize the station. Pandora is currently winning this fight with over 100 million registered users. In an effort to catch up, iHeartRadio is putting everything on the line. An updated interface, music festival, ad-free promotion through 2011, and a large music selection of 11 million songs have made iHeartRadio a strong competitor. I have been testing these apps out for the past few weeks.  Each has its strong suits, but one is slightly better than the other. Check back later this week to see which app takes the title as best online radio app!

Sunday, October 16, 2011

Jesica on Jobs: What set Apple apart?



What is it about Apple that makes it such an incredible platform for app makers and users?  To answer this question we must look into the visionary of Apple, the late Steve Jobs.  His tragic passing has prompted numerous publications that recall his life as an innovator and legacy as a revolutionary.  Time Magazine called him “The Inventor of the Future” and it is hard to dispute.  He successfully revolutionized six industries: personal computers, animate movies, music, phones, tablet computing and digital publishing. 

It is hard to believe that one man could accomplish so much, but it is evident in my own daily life.  At this moment I am typing on a Mac OS X - an item that I consider to be as personally valuable (& awesome) as my car!  I never believed I would be as excited about a device again, until I picked up my first iPhone- to this day, it has never ceased to amaze me.  And you know why?- it’s designed for that.  There are new apps created everyday and existing apps are easily updated to stay current to our demands as consumers.  And demanding we are- Steve Jobs created a standard of perfection that is evident in his every venture.  

Whereas most companies specialize in hardware or software or operating systems or retail, Apple does them all at once.  Steve Job’s described this vertical integration as the “whole widget”.  In reality it is the idea that, ‘if you want something done right, you have to do it yourself’.   In an interview with The Independent, Jobs describes the thought behind the Mac experience:

"Other computer makers provide one part of the solution; we're the last company providing everything.  With the other guys, whenever something doesn't work they all point fingers at each other -- it's the software, it's the hardware, it's the network. With us, we make the whole widget."

I believe that this is the answer to our original question:  What is it about Apple that makes it such an incredible platform for app makers and users?  It is the fact that Jobs successfully built a corporation he called ‘insanely great’- one that was a technological microcosm of perfection maintained by absolute control.  There are guidelines and rules for Apple to accept your app into their marketplace which include a range of development topics, including user interface design, functionality, content, and the use of specific technologies.  It is this intense quality control that has overseen the success of Apple designs and its app developers. 

Steve Jobs has left a tremendous legacy and a high standard for simple technological perfection.  He was a master of knowing what we all wanted before we did- even if that meant a phone that can also be used to test if your friends are morons.  No matter the app- it is the simple, beautifully interactive interface fueled by Jobs’ innovation that we will forever appreciate.  

Saturday, October 8, 2011

Bryan’s Bulletins : Apple makes apps better


First we must understand the iPhone before we create an app for a phone, right? Ok! So this blog explains what an iPhone has and what its potential with apps are.  Lets jump right into learning about the iPhone. Start with the basics.  

Gestures

All iPhone apps respond to Gestures not clicks. There are 9 gestures on on both iPhone and iPad. (these are important to understand so I copied the chart straight from the apple IOS website)
  • Tap - To press or select a control or item (analogous to a single mouse click
  • Drag - To scroll or pan (that is, move side to side).
  • Flick - To scroll or pan quickly
  • Swipe - In a table-view row, to reveal the Delete button.
  • Double tap - To zoom in and center a block of content or an image.
  • Double tap - To zoom out (if already zoomed in).
  • Pinch open - To zoom in.
  • Pinch close - To zoom out.
  • Touch and hold - In editable text, to display a magnified view for cursor positioning.
  • Shake - To initiate an undo or redo action.
These gestures are one of apples keys to success, along with great customer service. These gestures allow users to interact with their iPhone like never before. Gestures give users the ability to actually be in the app, interact with it, and not just watch it.

The Hardware


The hardware doesn’t seem all the important at 1st glance; however the hardware enables faster graphics and response time. (Apples iPhone 4S has a dual-core a-5 chip.) The better the chip the faster everything will load, including apps. It also allows for a longer battery life. Apple’s transparent electrodes below the screen are what allows for gestures and multiple point screen. Without this, there would be no gestures. The Accelerometer inside the iPhone allows it to be oriented. It knows when it is being tilted in terms of a 3d plain. To make it simple, it has a balance like we do and knows when it is upside down. It allows game apps like “Cro-Mag Rally” that makes you use forward, backward, left, and right tilts on your iPhone/iPad. Better software means potentially better apps.


The Camera


The camera is great for taking pictures and uploading them on Facebook. It also enables a motion detection input device that allows apps to have human computer interaction. (Ex: It would allow something similar to the Xbox Kinect on the iPhone.) As far as I know, this has not been done on the iPhone. The camera still has a lot of unused potential with apps. Using the camera as motion detection input device would be an amazing inclusion for an app.


Siri


Siri is like an advanced version of OnStar for your iPhone. It is voice recognition software with a brain. Apple writes “Siri… lets you use your voice to send messages, schedule meetings, place phone calls, and more.” There is so much potential for apps with the use of voice recognition software.


With the new iPhone and some creativity the potential for new apps are endless. Now that you understand what the iPhone is capable of, the apps that you can create are endless.


Tune in next week and to find out about some startling iPhone/iPad history.

Thursday, October 6, 2011

App-Source Report: Steve Jobs Passes

Steve Jobs passed on October 5th, 2011. "Apple has lost a visionary and creative genius, and the world has lost an amazing human being. Those of us who have been fortunate to know and work with Steve have lost a dear friend and an inspiring mentor. Steve Jobs leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple," reads a statement from Apple's website.

 Jobs has been fighting a battle with pancreatic cancer since 2004. This comes as a shock, but was somehow expected. Steve Jobs' cancer has forced him go on medical intermittently. In August, he resigned as CEO of Apple. "I have always said if there ever came a day when I could no longer meet my duties and expectations as Apple's CEO, I would be the first to let you know. Unfortunately, that day has come." Jobs was 56 when he died.

Jobs's time at Apple will not be forgotten. He has revolutionized personal computing, digital music, and mobile devices. Jobs ensured that each of Apple's products would be crafted with elegance and technological innovation in mind. iPods, iPads, iPhones and Macs easily became the must have items of this generation. These products were functional and enjoyable. Jobs accomplished much in his life. Jobs brought Pixar to the forefront of animation and founded NeXT, an object-oriented software company.

Steve Jobs leaves behind a legacy of success. His impact on technology will continue to inspire his millions of people. He was a father, friend, and innovator. Steve Jobs will be missed dearly.

App-Source would like to thank Steve Jobs for his contributions to the world.

Steve Jobs 1955-2011

Sunday, October 2, 2011

Eric’s Picks: The Moron Test


The Moron Test
Category: Game
Price: $0.99
Rating: 4+


Have a friend who thinks they are smarter than everyone else? Challenge them with The Moron Test. They are guaranteed to fail. This is one of the most frustrating, fun, intelligent, and cunning apps to ever hit the app store. It will make you question your own intelligence. Moron uses a series of tests to determine if you are a moron or a genius. The Moron Test includes five sections/tests to choose from, and is growing with each update.

Each test has many tasks. They start out simple. For instance, players must touch the biggest duck. As progress is made, the tasks become increasingly harder, or should I say trickier. Most tasks seem complex, until completed. This app does its’ best to be witty. For example, Moron will ask players to touch an orange button 10 times. To confuse players, the creators put other color buttons around the orange one and change all the colors half way through the task. Once the task is complete, it will leave them on the same page for an extra 10 seconds in hopes they press the button again. This is why I fail a lot. These test are tricky will test one’s patience.

To make losing easier, the developers involve cute hilarious cartoon animals and objects in each task. One of my favorite comedic moments is when one must tap rubber ducks according to eye size.

Tips for winning:
  • Read the tasks thoroughly.
  • Always be on your toes (or fingers in this case), you never know when a giraffe, turtle, or some other adorable animal will appear.
  • If a task does not make sense, examine the screen. Things may be hidden in corners.
  • Expect to fail.


Checkpoints allow players to start further into the game, rather than restarting when making a mistake. Checkpoints only allow for a limited amount of restarts before players start from the beginning. The game does become too difficult when they have quick tasks. The game will say quick and list the task, but give players only a few seconds to complete. There needs to be more time to react. Some of the tasks are not clear and take a few times to attempt. Unfortunately, this causes players to fail and restart the test. The questions appear in the same order every try. Mixing the questions up would make replaying the game more interesting. Updates do help keep the game fresh by adding new sections.

Overall the game is entertaining. The downside is that there is not much replay ability and some tasks are too difficult. The upside is that The Moron Test is great for kicks and giggles with your closest friends. You will see friends become angry after failing 30 times and fall on the floor laughing. See who can get the furthest in the test before failing or who can completes it the fastest. Keep playing so you can outsmart your friends. This app is completely ridiculous but bundles of fun. Once you complete this game you will no longer be a moron, but a genius!   

Eric’s Score: 4/5 Stars

Tune in next week for Bryan and Jesica's write ups!

Thursday, September 22, 2011

Welcome! Get to Know the Writers!

Welcome to App-Source! Before we start, here is a little bit about ourselves...
Hello,
My name is Eric De Jesus. My fellow colleagues and I are here to bring you all the information on apps you could possibly need. As for myself, here is a quick summary of how I came to love apps. When I was younger, I always played computer games. One could not rip me from the chair in front of the computer. Some of my favorite games included Roller Coaster Tycoon, The Sims, and Where in the World is Carmen Sandiego? As I got older, I discovered the iPod. It was such a great mp3 player, and still is. When the iTouch was first released, I wanted one just to play with the apps. Unfortunately, I was unable to buy one when they first came out. A few generations down the pipe, I was finally able to lay my hands upon an iTouch. Since then, I have been distracted from numerous activities just to explore the apps. Now in college, I am studying Accounting. Luckily, apps haven’t stopped me from succeeding.
As an avid fan of apps, I want to bring the best apps to the forefront of this blog. I am always on the outlook for latest and greatest apps Apple has to offer. There are thousands of apps available on the app store currently. I want to be able to help people decide what is a must and what is a bust. There is no reason to do the work alone. I will be reviewing and creating top 5 or so lists of apps to aid others in their quest to purchase the best apps.  
Hi, I’m Bryan. I will be one of the three members that will be posting on apple source. Before I introduce my topic, I want to introduce my relevant history. For me it seems as if I grew up next to computers. At the age of 3 I was already playing a Mickey Mouse game on the computer. My dad was really into computer and he wanted to make it a business. He did fix, make and sell computers here and there but he was never really successful. On the other hand, I was also exposed to the pool business at a young age. My dad always had the best concepts about money except he didn’t always follow them; either because he didn’t have the money or the discipline to give up the things he loved. This is where I come in. He taught me from a young age everything he could about money and finance. He showed me things that I later learned in my Economics classes (btw I’m a Finance major). Ok enough about myself. This is a topic I could go on and on about.
So you’re probably here because you want to know anything and everything about apps. My portion of the blog will be to discuss the business side of apps. I will gather the most accurate and important information on creating, distributing, and maintaining apps (also posting random stats that are really helpful). If you are looking to create an app, that’s great! I will blog about that later this year. Hopefully I will be able to guide to create your own app from scratch.

Hullo! My name is Jesica. I’ve always been curious about the ‘who?’ and ‘how?’ behind amazing things. Think of me as Dorothy searching for the wizard, I love pulling back the curtain to discover the great OZ. Where do these ideas come from? Who creates and designs these amazing devices and programs? (By amazing I mean any device that begins with ‘i’ and has a slightly nibbled Apple pictured on the back.) The variety and outstanding number of Apps for iPod, iPhone, & iPad make it a bit overwhelming to search through. That’s why we are here! App-source is a great way to discover all you need to know about App favorites. I’d like to look back through the short history of these programs and discover where they come from, what makes them so popular, and how it all got started…